Game AI & Unity/L-system algorithm
[Plants and Python][lec2] Making leaves
bay07
2024. 3. 21. 20:34
import numpy as np
fig, axs = plt.subplots(2,2, figsize=(7,10))
axs = axs.ravel()
axs[0].plot(Aaco_x, Aaco_y)
axs[1].plot(Abre_x, Abre_y)
axs[2].plot(Acor_x, Acor_y)
axs[3].plot(Vace_x, Vace_y)
import numpy as np
fig, axs = plt.subplots(2,2, figsize=(7,7))
axs = axs.ravel()
fig.suptitle("The shapes of grapevine leaves", fontsize=33)
axs[0].plot(Aaco_x, Aaco_y, color="mediumseagreen")
axs[0].set_title("Ampelopsis acoutifolia", fontsize=20, style="italic")
axs[0].set_aspect("equal","datalim")
axs[0].axis("off")
axs[1].plot(Abre_x, Abre_y)
axs[2].plot(Acor_x, Acor_y)
axs[3].plot(Vace_x, Vace_y)
import numpy as np
fig, axs = plt.subplots(2,2, figsize=(7,7))
axs = axs.ravel()
fig.suptitle("The shapes of grapevine leaves", fontsize=25)
axs[0].fill(Aaco_x, Aaco_y, color="mediumseagreen")
axs[0].set_title("Ampelopsis acoutifolia", fontsize=16, style="italic")
axs[0].set_aspect("equal","datalim")
axs[0].axis("off")
axs[1].fill(Abre_x, Abre_y, color="mediumseagreen")
axs[1].set_title("Ampelopsis brevipedunculata", fontsize=16, style="italic")
axs[1].set_aspect("equal","datalim")
axs[1].axis("off")
axs[2].fill(Acor_x, Acor_y, color="mediumseagreen")
axs[2].set_title("Ampelopsis cordata", fontsize=16, style="italic")
axs[2].set_aspect("equal","datalim")
axs[2].axis("off")
axs[3].fill(Vace_x, Vace_y, color="mediumseagreen")
axs[3].set_title("Vitis acerifolia", fontsize=16, style="italic")
axs[3].set_aspect("equal","datalim")
axs[3].axis("off")