Game AI & Unity/Procedural Landmass Generation
[Unity][Procedural Landmass Generation] 8. MapGenerator Scripts update
bay07
2024. 3. 23. 17:56
▶ MapGenerator Script
using UnityEngine;
using System.Collections;
public class MapGenerator : MonoBehaviour {
public int mapWidth;
public int mapHeight;
public float noiseScale;
public int octaves;
[Range(0,1)]
public float persistance;
public float lacunarity;
public int seed;
public Vector2 offset;
public bool autoUpdate;
public void GenerateMap() {
float[,] noiseMap = Noise.GenerateNoiseMap (mapWidth, mapHeight, seed, noiseScale, octaves, persistance, lacunarity, offset);
MapDisplay display = FindObjectOfType<MapDisplay> ();
display.DrawNoiseMap (noiseMap);
}
void OnValidate() {
if (mapWidth < 1) {
mapWidth = 1;
}
if (mapHeight < 1) {
mapHeight = 1;
}
if (lacunarity < 1) {
lacunarity = 1;
}
if (octaves < 0) {
octaves = 0;
}
}
}
* 참고
Procedure Landmass Generation (E03 Octaves)
https://www.youtube.com/watch?v=MRNFcywkUSA&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3&index=3